Tag: Ability

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  • Ability Trees

    h1. Abilities All *Abilities* have a corresponding *Skill* (or *Skills*) that limits the maximum rank along a given path on the tree (but not the overall ranks). A character's *Concept* and subsequent *Aspects* restrict which non-weapon *Abilities* …

  • Rogue Abilities

    h1. Rogue Ability Tree Rogues are crafty individuals who succeed on wit, speed, and misdirection. h2. Dirty Fighting path They wouldn't be called rogues if they did know every dirty trick to surviving a fight, and making sure their opponents don' …

  • Warrior Abilities

    h1. Warrior Ability Tree Warriors are career fighters whose time of the battlefield has shaped them into die hard killers. h2. Power path This path enhances a warriors *Physique* beyond the levels achievable by non-warriors. Limited by *Physique …

  • Mage Abilities

    h1. Mage Ability Tree Mages connect to the Fade, a dreamlike world of near limitless potential. In addition to these Abilities, mages can learn [[Spell Schools | Spells]]. All abilities are limited by the mage-only *Control* Skill. h2. Arcane path …

  • Weapon and Shield Tree

    h1. Weapon and Shield Ability tree Weapon and Shield fighters balance offence and defense, working to create Advantages that empower their offense while make the most of their defense. Warriors are only limited by their *Defense* skill, while others …

  • Two-Handed Tree

    h1. Two-Handed Ability tree Two-Handed weapons do lots of damage, if you can hit with them. Specialists learn to create the openings necessary to hit with a fully committed blow and how to put everything they have into those big hits; and at the same …

  • Dual Weapon Tree

    h1. Dual Weapon Ability tree Wielding Dual Weapons simultaneously takes great skill. Abilities in this tree transform the practice from foolhardy to fearsome, minimizing the inherent penalties, creating some advantages, and maximizing the strengths of …

  • Archery Tree

    h1. Archery Ability tree Skilled Archers can rain death from beyond the reach of enemy reprisal. Archers mastering this ability tree learn to overcome the disadvantage of fighting in close, how to keep their enemies at distance, and how to drive home …

  • Templar Abilities

    h1. Templar Ability path Templars learn to deny magic and combat magic users, just in case they go apostate or are possessed and become abominations. Only Templars, or those they train, can access these abilities. This path is limited by Will. h2. …

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